Jump to content

soulplay Zulrah bot


Neo
 Share

Recommended Posts

43 minutes ago, Neo said:

Still needs some testing

XQuSff0.png?1

 

Welp, yours is looking a lot better than mine. I can't even manage to get a kill!

Can't wait for the release. If you need bug testing done, let me know.

Edited by Sebo
Link to comment
Share on other sites

10 minutes ago, Sebo said:

 

Welp, yours is looking a lot better than mine. I can't even manage to get a kill!

Can't wait for the release. If you need bug testing done, let me know.

PM me your source I can check it out if you want :P p.s don't let this discourage you finish your script

 

Link to comment
Share on other sites

22 minutes ago, Neo said:

PM me your source I can check it out if you want :P p.s don't let this discourage you finish your script

 

 

It's not much! I'm trying to find an efficient way to handle the gas.

 

	public Tile findPoisonTile() {
		GameObject poison = GameObjects.getNearest(POISON_CLOUD);
		return poisonTile = new Tile(poison.getX(), poison.getY());
	}
	
	public boolean isOnPoisonCloud() {
		return Players.getMyPlayer().getLocation().equals(poisonTile);
	}

 

Don't really know what to do from there. :\ These clouds cover so much space lol.

Link to comment
Share on other sites

3 minutes ago, Sebo said:

 

It's not much! I'm trying to find an efficient way to handle the gas.

 


	public Tile findPoisonTile() {
		GameObject poison = GameObjects.getNearest(POISON_CLOUD);
		return poisonTile = new Tile(poison.getX(), poison.getY());
	}
	
	public boolean isOnPoisonCloud() {
		return Players.getMyPlayer().getLocation().equals(poisonTile);
	}

 

Don't really know what to do from there. :\ These clouds cover so much space lol.

fcCIhb5.png

 

Link to comment
Share on other sites

  • Neo locked this topic
Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...