Neo Posted October 1, 2017 Share Posted October 1, 2017 Still needs some testing Link to comment Share on other sites More sharing options...
RedLava60 Posted October 1, 2017 Share Posted October 1, 2017 13 minutes ago, Neo said: Still needs some testing Nice!! waiting for the release! What would be the reqs? Link to comment Share on other sites More sharing options...
Sebo Posted October 1, 2017 Share Posted October 1, 2017 (edited) 43 minutes ago, Neo said: Still needs some testing Welp, yours is looking a lot better than mine. I can't even manage to get a kill! Can't wait for the release. If you need bug testing done, let me know. Edited October 1, 2017 by Sebo Link to comment Share on other sites More sharing options...
Neo Posted October 1, 2017 Author Share Posted October 1, 2017 10 minutes ago, Sebo said: Welp, yours is looking a lot better than mine. I can't even manage to get a kill! Can't wait for the release. If you need bug testing done, let me know. PM me your source I can check it out if you want p.s don't let this discourage you finish your script Link to comment Share on other sites More sharing options...
Rain Posted October 1, 2017 Share Posted October 1, 2017 Nicely done, I'll be happy to test if needed Link to comment Share on other sites More sharing options...
moppyskin Posted October 1, 2017 Share Posted October 1, 2017 I can severely test this if you need, I'd be very happy to do so Link to comment Share on other sites More sharing options...
Sebo Posted October 1, 2017 Share Posted October 1, 2017 22 minutes ago, Neo said: PM me your source I can check it out if you want p.s don't let this discourage you finish your script It's not much! I'm trying to find an efficient way to handle the gas. public Tile findPoisonTile() { GameObject poison = GameObjects.getNearest(POISON_CLOUD); return poisonTile = new Tile(poison.getX(), poison.getY()); } public boolean isOnPoisonCloud() { return Players.getMyPlayer().getLocation().equals(poisonTile); } Don't really know what to do from there. :\ These clouds cover so much space lol. Link to comment Share on other sites More sharing options...
Neo Posted October 1, 2017 Author Share Posted October 1, 2017 3 minutes ago, Sebo said: It's not much! I'm trying to find an efficient way to handle the gas. public Tile findPoisonTile() { GameObject poison = GameObjects.getNearest(POISON_CLOUD); return poisonTile = new Tile(poison.getX(), poison.getY()); } public boolean isOnPoisonCloud() { return Players.getMyPlayer().getLocation().equals(poisonTile); } Don't really know what to do from there. :\ These clouds cover so much space lol. Link to comment Share on other sites More sharing options...
denhaag070 Posted October 1, 2017 Share Posted October 1, 2017 Holy crap this one looks fucking awesome Link to comment Share on other sites More sharing options...
BigShot Posted October 1, 2017 Share Posted October 1, 2017 Sick dude Link to comment Share on other sites More sharing options...
swek Posted October 2, 2017 Share Posted October 2, 2017 Holy moly, looks great, can help test if you need otherwise really hyped for release! Any ETA? Link to comment Share on other sites More sharing options...
Neo Posted October 2, 2017 Author Share Posted October 2, 2017 First rotation seems sloppy but okayish i guess Link to comment Share on other sites More sharing options...
Rain Posted October 2, 2017 Share Posted October 2, 2017 (edited) Looking good, I'd use Twisted bow if you can afford one as it hits very high since zulrah has a high magic level Edited October 2, 2017 by Rain Link to comment Share on other sites More sharing options...
pepsip77 Posted October 2, 2017 Share Posted October 2, 2017 looks awesome! bank already made? Link to comment Share on other sites More sharing options...
Neo Posted October 2, 2017 Author Share Posted October 2, 2017 19 minutes ago, pepsip77 said: looks awesome! bank already made? scales are hard to sell so I don't really bot anymore but I happened to get a good drop sold for 2b Link to comment Share on other sites More sharing options...
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