Jump to content

SoulPlay WarriosGuild


Neo
 Share

Recommended Posts

Script Features

  • Uses rune armor to spawn animated npcs and kill them
  • Eats sharks and rocktail when below 600 HP
  • Picks up amor and tokens
  • Stops script when you run out of food

Getting started

  1. Have a rune set in your inventory, 1 empty space for tokens and the rest is filled with food (Sharks or Rocktail!)
  2. Start script near in warriors guild in the appropriate location 

96aZfhI.png

You're most likely going to get all the tokens you need in one inventory of food therefore banking isn't needed

Link to comment
Share on other sites

  • 2 weeks later...
On 8/29/2017 at 8:24 AM, Neo said:

Script Features

  • Uses rune armor to spawn animated npcs and kill them
  • Eats sharks and rocktail when below 600 HP
  • Picks up amor and tokens
  • Stops script when you run out of food

Getting started

  1. Have a rune set in your inventory, 1 empty space for tokens and the rest is filled with food (Sharks or Rocktail!)
  2. Start script near in warriors guild in the appropriate location 

96aZfhI.png

You're most likely going to get all the tokens you need in one inventory of food therefore banking isn't needed

could you add dagger support to where it gets the daggers for us

Link to comment
Share on other sites

  • 3 months later...
  • 3 months later...
  • 5 months later...

It's repeatedly clicking "Use" on the Rune Full Helmet but not clicking on the Magical Animator to spawn animated npcs.

When it's done manually the animated npcs will spawn. And if I Resume Script, it will kill the NPC and picks up the three Rune armour pieces and goes back to repeatedly clicking "Use" on the Rune Full Helmet.

TL,DR
It fails to "Use" Rune Helmet on the Animator to spawn the npcs.


What's Working:

1. Picking up armour after kill.
2. Eats sharks when below 600 HP

Link to comment
Share on other sites

9 hours ago, Cadrieldur said:

It's repeatedly clicking "Use" on the Rune Full Helmet but not clicking on the Magical Animator to spawn animated npcs.

When it's done manually the animated npcs will spawn. And if I Resume Script, it will kill the NPC and picks up the three Rune armour pieces and goes back to repeatedly clicking "Use" on the Rune Full Helmet.

TL,DR
It fails to "Use" Rune Helmet on the Animator to spawn the npcs.


What's Working:

1. Picking up armour after kill.
2. Eats sharks when below 600 HP

I'll fix it shortly, ty.

Link to comment
Share on other sites

  • Neo locked this topic
Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...