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SoulPlay TDKiller Pro [Development]


Ace
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Done
In Progress
Not Started

 

Features:
Taming Rope Support
GUI.
Paint.
Antibot (Replies with a few generic replies and attempts to leave, Logs if staff coming nearby)
Choosing SafeSpot via GUI. Paint.
 

Core:
Banking.
Combat.
Pathmaking.
SafeSpotting.
Looting.

Prayer Handling.

Framework:
New strategy framework (No more loop method thank fck)
Looting framework (To make future scripts easier to produce)
Banking framework (To make future scripts easier to produce)


Current /src (Still need to cleanup unused imports to suppress warnings)
4n9PqCX.png

Edited by SavageScripts
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Current TO:DO

Finish paint. Edit: Remake paint.
Fix randomly re-attacking NPC while already in combat.
Fix banking from banking food.
Add loot counters.
Fix GUI. (Not using a GUI)
Finish eating strategy.
Add more safespots.
Bugtest.

Edited by SavageScripts
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Updates:
Completely reworked Combat and Looting strategies.
Fixed a couple broken methods resulting in Looting strat not consistently being invoked.

Everything's a bit more stable and less sporadic. 

 

22 hours ago, Jake said:

Nice stuff man. There is a nice safespot selector for fast fighter that might be of some interest to you.

Thanks, might have to look into it. I just have them hardcoded to make things a bit more reliable. Fairly quick to add a new safespot currently.

I struggle with GUI's.

 

22 hours ago, Boris said:

Looks good. Good luck.

 

Thanks fam, I'll need it :P

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More Updates:

Completely reworked paint aswell as made it completely interactive to avoid using a GUI. :D
Finished basic eating strategy.
Tested safe spotting combat strategy with multiple safespots.
Will now stand near safespot until TD starts moving closer, then moves to safespot.

Bugfixes:
Fixed bug where script would sometimes attack the closest TD rather than the one previously in combat with.
Fixed bug where script would run back and forth from safespot to attacking TD unrealistically.

Edited by SavageScripts
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Updates:
Finished 95% of Paint. Just need to add killcount & runtime.
Added and tested 4 more safe spots.
Finished Antistaff strategy (Will teleport & logout if staff are nearby in TD cave)
Started working on an auto replier that replies to certain phrases said from a random message in relation to that phrase.
e.g.; Player says "Hey" (Or many messages similar)
Script replies with random message from a list of greeting messages.
Player says "Slay level?" (Or many messages similar)
Script replies with random message from a list of slaylevelquestion responses along with your slayer level.

 

Current TODO:
Adjust some strategies resulting in the script just standing still while in combat and far from safespot. (Attempted a fix, Needs to be tested)
Finish loot counts.
Add more safe spots.
Clean up code.

 

 

1 hour ago, xBear said:

Some screenshots / gifs would be nice to see progress :)

Don't really have many screenshots besides of what I've done with the paint so far(That's most of what I've been focusing on the last few days when I've had time to work on it). I personally hate working with GUI's and found it easier to just add everything into an interactive paint.

Screen_Shot_2019-01-27_at_10.33.39_AM.pn

 

 

On 1/29/2019 at 4:08 AM, RipeQuartz1c4 said:

whats the eta for it to be ready?

Not sure, maybe a week. Real life has been hectic & it still needs to be tested. 

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